Thursday, March 19, 2009

Gaming

Gaming can and does have its place in the classroom if the game enforces a skill, provides a usable assessment, or encourages discussion about content according to T. Snyder. Moderation and vigilance should be used when using games to help alleviate the fear of inappropriate games. Educational games can help supplement the curriculum or be used to review skills. Teachers must teach students the games within the context of the curriculum.

•Girls game too and look for roles that are powerful and independent.
•Games can challenge us ethically by seeing behavior in a virtual space.
•Gaming is educational.
•Games can be used for teaching global issues.

As a teacher, I am always looking for ways to hook my students in the curriculum. Educational games that are available online in many forms are a way to achieve this. I also find that I like the games too and will take time to learn some of them to help my students become successful also. Games have always been a part of school and in this century they can be incorporated with technology. I think that there is an education that needs to take place besides just getting the students interested. The parents also must be included in the games and why they are important.

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